Commodore 64
Rollin'
In Rollin, you must move through a maze arranged in a grid-like pattern (similar to games like Amidar or Crush Roller). Each of the boxes has a number in it – by crossing all four sides, that total is added to your score. Enemies are moving around the screen and must be avoided – contact will cost one of your three lives. However, once you enclose all four of the corner boxes, they change colour and can be ran into for a points bonus which doubles from the initial 100 each time. The exact gameplay varies on each level. On odd-numbered screens, the levels are made up of dots, which can be eaten (for points) in any order. Even numbered screens are more restrictive – a section of line only remains ‘done’ if you then complete a box it is in contact with, without moving away from it.
- Release date
- January 1, 1983
- Developer
- ScandSoft
- Publisher
- ScandSoft
- Players
- 1-2
About this game
Rollin'
In Rollin, you must move through a maze arranged in a grid-like pattern (similar to games like Amidar or Crush Roller). Each of the boxes has a number in it – by crossing all four sides, that total is added to your score. Enemies are moving around the screen and must be avoided – contact will cost one of your three lives. However, once you enclose all four of the corner boxes, they change colour and can be ran into for a points bonus which doubles from the initial 100 each time.
The exact gameplay varies on each level. On odd-numbered screens, the levels are made up of dots, which can be eaten (for points) in any order. Even numbered screens are more restrictive – a section of line only remains ‘done’ if you then complete a box it is in contact with, without moving away from it.
Genres
Modes
Studios and credits
- Developer
- ScandSoft
- Publisher
- ScandSoft
Regional releases
Release date
Artwork gallery
2 images
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