Backdrop artwork for Diamond Mine II
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Diamond Mine II box art

BBC Microcomputer System

Diamond Mine II

1984 1 Players 100%

In Diamond Mine II the player must collect diamonds from underground shafts using a vacuum cleaner. A shaft, or level, consists of corridors and alleyways that fills the screen through which the player must manoeuvre their vacuum hose. All gems collected are sucked to the top of the mine for storage. The harvesting task is made more difficult by the monsters who inhabit the mine. They will appear and will attack the vacuum hose. Any contact they make with the hose will cost a life. The player can suck the monsters up with the hose by attacking them from the side. This scores bonus point but does not kill the monsters who will re-appear. Lives can also be lost if the player tries to cross the path of the hose or goes back on themselves. A level is completed when all the diamonds have been collected. There are twenty shafts / levels to the game and each is progressively harder - after level ten the shaft becomes invisible!

Release date
December 31, 1984
Developer
Mike Williams
Publisher
Blue Ribbon
Players
1

About this game

Diamond Mine II

In Diamond Mine II the player must collect diamonds from underground shafts using a vacuum cleaner. A shaft, or level, consists of corridors and alleyways that fills the screen through which the player must manoeuvre their vacuum hose. All gems collected are sucked to the top of the mine for storage. The harvesting task is made more difficult by the monsters who inhabit the mine. They will appear and will attack the vacuum hose. Any contact they make with the hose will cost a life. The player can suck the monsters up with the hose by attacking them from the side. This scores bonus point but does not kill the monsters who will re-appear. Lives can also be lost if the player tries to cross the path of the hose or goes back on themselves. A level is completed when all the diamonds have been collected. There are twenty shafts / levels to the game and each is progressively harder - after level ten the shaft becomes invisible!

Genres

Action

Modes

Single Player

Studios and credits

Developer
Mike Williams
Publisher
Blue Ribbon

Regional releases

Release date

WorldwideDecember 31, 1984

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