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BoneCruncher box art

BBC Microcomputer System

BoneCruncher

1986 1 Players 93%

Developed by Martyn Howard and published by Superior Software in 1987 for the BBC Microcomputer. A Repton style game. The levels are filled with dirt (which vanishes when Bono walks over it), monsters and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to be worked out to reach them (e.g. using a glook to cut off a specific monster's path) giving the game a puzzle-solving character. The game was also ported to Acorn Electron, Commodore 64, and Commodore Amiga.

Release date
December 31, 1986
Developer
Martyn Howard
Publisher
Superior Software
Players
1

About this game

BoneCruncher

Developed by Martyn Howard and published by Superior Software in 1987 for the BBC Microcomputer.
A Repton style game.
The levels are filled with dirt (which vanishes when Bono walks over it), monsters and glooks (basically rocks with eyes). Monsters can only travel on ways without dirt and their touch is hazardous - some even eat up the skeletons. There are 25 skeletons to find in each level and specific steps have to be worked out to reach them (e.g. using a glook to cut off a specific monster's path) giving the game a puzzle-solving character. The game was also ported to Acorn Electron, Commodore 64, and Commodore Amiga.

Genres

Puzzle

Modes

Single Player

Studios and credits

Developer
Martyn Howard
Publisher
Superior Software

Regional releases

Release date

WorldwideDecember 31, 1986

Artwork gallery

6 images

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