Backdrop artwork for Cholo
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Cholo box art

BBC Microcomputer System

Cholo

1985 1 Spieler 65% Not Rated

Cholo is a classic wireframe 3D computer game with nonlinear gameplay, originally released in 1986 for the BBC Micro computer but quickly ported to a number of other 8-Bit systems, such as the Sinclair Spectrum, Amstrad CPC and Commodore 64. Cholo's gameplay is similar to that of Paradroid, but with wireframe graphics. Following a nuclear war, humanity is trapped underground by a robot defence system that rules the irradiated surface. Your character assumes control of a robot drone, transmitting to a terminal below ground, and is given the task of freeing the trapped humans. The player's first task is to explore the city and take over stronger robots in order to complete the mission. Gameplay consists of movement around a virtual 3D world, taking over other robots by shooting them until 'paralysed', running into them and entering a password to gain access. Each robot has different properties. "Aviata" is an aircraft who can fly, and transport other robots; "Igor" is a hacker who can access computer systems. The player can only control one robot at a time. All robots have four slots for 'rampacks' which are essentially files, either text files or programs which add extra functionality to your robot. The gameplay often involves swapping between robots in order to complete a certain task.

Veröffentlichung
December 31, 1985
Entwickler
Solid Image
Publisher
Firebird Software
Spieler
1

Über dieses Spiel

Cholo

Cholo is a classic wireframe 3D computer game with nonlinear gameplay, originally released in 1986 for the BBC Micro computer but quickly ported to a number of other 8-Bit systems, such as the Sinclair Spectrum, Amstrad CPC and Commodore 64.



Cholo's gameplay is similar to that of Paradroid, but with wireframe graphics. Following a nuclear war, humanity is trapped underground by a robot defence system that rules the irradiated surface. Your character assumes control of a robot drone, transmitting to a terminal below ground, and is given the task of freeing the trapped humans.

The player's first task is to explore the city and take over stronger robots in order to complete the mission. Gameplay consists of movement around a virtual 3D world, taking over other robots by shooting them until 'paralysed', running into them and entering a password to gain access.

Each robot has different properties. "Aviata" is an aircraft who can fly, and transport other robots; "Igor" is a hacker who can access computer systems. The player can only control one robot at a time. All robots have four slots for 'rampacks' which are essentially files, either text files or programs which add extra functionality to your robot. The gameplay often involves swapping between robots in order to complete a certain task.

Genres

ShooterVehicle Simulation

Modi

Single Player

Studios und Mitwirkende

Developer
Solid Image
Publisher
Firebird Software

Regionale Veröffentlichungen

Veröffentlichung

WorldwideDecember 31, 1985 · Not Rated

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