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Nintendo Famicom

Ninja Jajamaru: Ginga Daisakusen

1991 1 Players 71% Not Rated

One evening as Jajamaru and Sakurahime where watching a rare meteor storm, they witnessed a UFO crash land just beyond a nearby mountain. Inside the vessel they discovered the Great Galactic King. The king claimed the evil Don Destroida had just transformed his precious star into a mechanical planet filled with fearful robots. Our heroes than decide it is up to them to save the universe from Don Destroida and his robot horde. Jajamaru and Sakurahime are granted hammers by the Great Galactic King before taking off into space with the king's ship. In this Ninja Jajamaru-kun game, users can play either as Jajamaru or Sakurahime. Ninja Jajamaru: Ginga Daisakusen is somewhat of a departure from previous 8-bit entries in that it draws some design elements from other contemporary platformers creating a different feel when compared to older games. Character sprites are bigger and more cartoonish. Players jump on top of enemies to defeat them. A myriad of powerups can be found inside of blocks scattered across each level. A new status bar on the bottom of the screen displays various information such has remaining lives, currently active powerups, etc. In certain levels, pipes can be used to access sub-areas.

Release date
March 21, 1991
Developer
Jaleco
Publisher
Jaleco
Players
1

About this game

Ninja Jajamaru: Ginga Daisakusen

One evening as Jajamaru and Sakurahime where watching a rare meteor storm, they witnessed a UFO crash land just beyond a nearby mountain. Inside the vessel they discovered the Great Galactic King. The king claimed the evil Don Destroida had just transformed his precious star into a mechanical planet filled with fearful robots. Our heroes than decide it is up to them to save the universe from Don Destroida and his robot horde. Jajamaru and Sakurahime are granted hammers by the Great Galactic King before taking off into space with the king's ship.

In this Ninja Jajamaru-kun game, users can play either as Jajamaru or Sakurahime. Ninja Jajamaru: Ginga Daisakusen is somewhat of a departure from previous 8-bit entries in that it draws some design elements from other contemporary platformers creating a different feel when compared to older games. Character sprites are bigger and more cartoonish. Players jump on top of enemies to defeat them. A myriad of powerups can be found inside of blocks scattered across each level. A new status bar on the bottom of the screen displays various information such has remaining lives, currently active powerups, etc. In certain levels, pipes can be used to access sub-areas.

Genres

ActionPlatform

Modes

Single Player

Studios and credits

Developer
Jaleco
Publisher
Jaleco

Regional releases

Release date

WorldwideMarch 21, 1991 · Not Rated

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