Backdrop artwork for Fuuun Shourin Ken: Ankoku no Maou
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Nintendo Famicom Disk System

Fuuun Shourin Ken: Ankoku no Maou

1988 1 Players 90% Not Rated

Fuuun Shourin Ken: Ankoku no Maou is the sequel to Fuuun Shourin Ken, which was published almost exactly one year prior. Like its predecessor, it features concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter. Ankoku no Maou combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to select your next opponent. It also altered the control scheme to something slightly more conventional. All punch attacks are performed with B button while all kick attacks are performed with A button. Pressing both buttons allowed for special actions like leaps and jumping attacks, and blocking was performed by pressing up on the control pad. In addition to all this, the game also supported the Famicom 3-D System which enabled players to perceive depth in the game by wearing a specially designed headset which placed shutters over either eye extremely rapidly.

Release date
April 22, 1988
Developer
Jaleco
Publisher
Jaleco
Players
1

About this game

Fuuun Shourin Ken: Ankoku no Maou

Fuuun Shourin Ken: Ankoku no Maou is the sequel to Fuuun Shourin Ken, which was published almost exactly one year prior. Like its predecessor, it features concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter.



Ankoku no Maou combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to select your next opponent. It also altered the control scheme to something slightly more conventional. All punch attacks are performed with B button while all kick attacks are performed with A button. Pressing both buttons allowed for special actions like leaps and jumping attacks, and blocking was performed by pressing up on the control pad.



In addition to all this, the game also supported the Famicom 3-D System which enabled players to perceive depth in the game by wearing a specially designed headset which placed shutters over either eye extremely rapidly.

Genres

Fighting

Modes

Single Player

Studios and credits

Developer
Jaleco
Publisher
Jaleco

Regional releases

Release date

WorldwideApril 22, 1988 · Not Rated

Artwork gallery

6 images

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