Backdrop artwork for Roger Rabbit
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Roger Rabbit box art

Nintendo Famicom Disk System

Roger Rabbit

1989 1 Players 83% Not Rated

Help Roger Rabbit collect hearts in various levels and save Jessica Rabbit while avoiding the dastardly weasels! This was eventually released in the US as Bugs Bunny's Crazy Castle and changed the hearts to carrots and the weasels into various characters from Looney Tunes. This was due to Kemco losing the rights to Roger Rabbit in the US. While presented in a side-scroller format, Roger Rabbit differed from standard side-scrollers such as Super Mario Bros. in that Roger Rabbit did not have a jump function; therefore, only by taking different routes could Roger avoid enemies. Some of the levels had boxing gloves, invincibility potions, safes, crates, flower pots, or ten-pound weights that could be used against the enemies in the game. As a result, the game had a "puzzle-solving" atmosphere. Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeated using invincibility bottles, 500 points per enemy using boxing glove and 1000 points per enemy that gets hit with heavy objects.

Release date
February 16, 1989
Developer
Kemco
Publisher
Kemco
Players
1

About this game

Roger Rabbit

Help Roger Rabbit collect hearts in various levels and save Jessica Rabbit while avoiding the dastardly weasels! This was eventually released in the US as Bugs Bunny's Crazy Castle and changed the hearts to carrots and the weasels into various characters from Looney Tunes. This was due to Kemco losing the rights to Roger Rabbit in the US.

While presented in a side-scroller format, Roger Rabbit differed from standard side-scrollers such as Super Mario Bros. in that Roger Rabbit did not have a jump function; therefore, only by taking different routes could Roger avoid enemies. Some of the levels had boxing gloves, invincibility potions, safes, crates, flower pots, or ten-pound weights that could be used against the enemies in the game. As a result, the game had a "puzzle-solving" atmosphere.

Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeated using invincibility bottles, 500 points per enemy using boxing glove and 1000 points per enemy that gets hit with heavy objects.

Genres

ActionPlatform

Modes

Single Player

Studios and credits

Developer
Kemco
Publisher
Kemco

Regional releases

Release date

WorldwideFebruary 16, 1989 · Not Rated

Artwork gallery

6 images

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