Backdrop artwork for Ghostbusters II
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Ghostbusters II box art

Amstrad CPC

Ghostbusters II

1988 1 Players Not Rated

The UK-produced adaptation of Ghostbusters II contains three action scenes based on the film: In the first scene, the Ghostbusters must collect slime samples from the sewers. One Ghostbuster is being lowered into a shaft on a cable and must collect the samples at the bottom. On the way down, many ghosts will try to stop him. Some of them try to saw off the cable, others deplete his courage upon touching him. He can destroy them with proton beams or bombs or employ a shield so they can't touch him. Weapon power-ups and elixirs that restore courage can be found on ledges in the shaft and can be reached by swinging. Several parts of a slime scooper must also be collected in this way before the samples can be collected. In the second scene, the Ghostbusters have animated the Statue of Liberty via the slime and with her help must travel to the Museum of Art. Lady Liberty automatically walks to the right and can use her torch to shoot at the many enemy ghosts in her way. Her slime supply drains constantly however. Defeated ghosts drop slime, which can be collected by sending out the little people at Liberty's feet to pick it up and return it so the supply can be refilled. In the third scene, the Ghostbusters confront big bad Vigo in the museum, seen in isometric view. First, all four of them have to be lowered into the museum on ropes, their speed controlled via joystick movements. Dropping too fast can stun them and take them out of the following fight. In the fight, the player can switch between the four guys at any time. Goals are to defeat Janosz, carry away baby Oscar before Vigo can enter him (Janosz will come after Oscar if he's still alive) and finally catch Vigo in the crossfire of two proton beams.

Release date
December 31, 1988
Developer
Foursfield
Publisher
Activision
Players
1

About this game

Ghostbusters II

The UK-produced adaptation of Ghostbusters II contains three action scenes based on the film:

In the first scene, the Ghostbusters must collect slime samples from the sewers. One Ghostbuster is being lowered into a shaft on a cable and must collect the samples at the bottom. On the way down, many ghosts will try to stop him. Some of them try to saw off the cable, others deplete his courage upon touching him. He can destroy them with proton beams or bombs or employ a shield so they can't touch him. Weapon power-ups and elixirs that restore courage can be found on ledges in the shaft and can be reached by swinging. Several parts of a slime scooper must also be collected in this way before the samples can be collected.

In the second scene, the Ghostbusters have animated the Statue of Liberty via the slime and with her help must travel to the Museum of Art. Lady Liberty automatically walks to the right and can use her torch to shoot at the many enemy ghosts in her way. Her slime supply drains constantly however. Defeated ghosts drop slime, which can be collected by sending out the little people at Liberty's feet to pick it up and return it so the supply can be refilled.

In the third scene, the Ghostbusters confront big bad Vigo in the museum, seen in isometric view. First, all four of them have to be lowered into the museum on ropes, their speed controlled via joystick movements. Dropping too fast can stun them and take them out of the following fight. In the fight, the player can switch between the four guys at any time. Goals are to defeat Janosz, carry away baby Oscar before Vigo can enter him (Janosz will come after Oscar if he's still alive) and finally catch Vigo in the crossfire of two proton beams.

Genres

Shooter

Modes

Single Player

Studios and credits

Developer
Foursfield
Publisher
Activision

Regional releases

Release date

WorldwideDecember 31, 1988 · Not Rated

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