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Gnome Ranger box art

Amstrad CPC

Gnome Ranger

1986 1 Players Not Rated

Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game. The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones. Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making. Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. A running joke in the game is that the screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example. Graphics are included in the disk versions of the game, except in the ports for Atari 8-bit and Apple II, which are text-only on every media.

Release date
December 31, 1986
Developer
Level 9 Computing
Publisher
Level 9 Computing
Players
1

About this game

Gnome Ranger

Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game.

The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones.

Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making.

Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. A running joke in the game is that the screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example.

Graphics are included in the disk versions of the game, except in the ports for Atari 8-bit and Apple II, which are text-only on every media.

Genres

Adventure

Modes

Single Player

Studios and credits

Developer
Level 9 Computing
Publisher
Level 9 Computing

Regional releases

Release date

WorldwideDecember 31, 1986 · Not Rated

Artwork gallery

6 images

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