Backdrop artwork for Rana Rama
Zurück zu den Spielen
Rana Rama box art

Amstrad CPC

Rana Rama

1986 1 Spieler 93% Not Rated

The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog. Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games. The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid. This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.

Veröffentlichung
December 31, 1986
Entwickler
Graftgold
Publisher
Erbe Software
Spieler
1

Über dieses Spiel

Rana Rama

The purpose of apprentice courses is for young people to learn a trade gradually, without putting yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was not killed, as he appeared to be a humble frog.

Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has to enter it, in a manner similar to the Switchblade games.

The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different types of power you have (power, offence, defence and effect). When you meet a warlock you enter a mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in sequence you must form the full word in as little time as possible. This system of having a sub-game for collecting upgrades is similar to the ‘grappling’ concept in Paradroid.

This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump through space. Lose a life and you lose all these powers, and losing another life means it’s Game Over.

Genres

Action

Modi

Single Player

Studios und Mitwirkende

Developer
Graftgold
Publisher
Erbe Software

Regionale Veröffentlichungen

Veröffentlichung

WorldwideDecember 31, 1986 · Not Rated

Artwork-Galerie

6 images

Artwork hinzufügen

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Zum Beitragen von Artwork anmelden