Backdrop artwork for WWF Wrestlemania
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WWF Wrestlemania box art

Amstrad CPC

WWF Wrestlemania

1990 1-2 Players 30% Not Rated

WWF Wrestlemania is a wrestling game with arcade elements, which uses the World Wrestling Federation license. The player can control one of the three available wrestlers: Hulk Hogan, the Ultimate Warrior, or the British Bulldog. The player either participates in practice matches (against the hopefully-misnamed Mr. Perfect) or in a sequence of five matches to win the Wrestlemania Belt. The opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, the opponents will deliver a taunt, which the player must respond to as creatively as possible. The game is viewed from a forced perspective above and behind the action. The player's aim is to pin the opponent to the ground for three seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin. Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, the player can waggle the joystick to ensure he wins the grapple.

Release date
December 31, 1990
Developer
Twilight
Publisher
Ocean Software
Players
1-2

About this game

WWF Wrestlemania

WWF Wrestlemania is a wrestling game with arcade elements, which uses the World Wrestling Federation license. The player can control one of the three available wrestlers: Hulk Hogan, the Ultimate Warrior, or the British Bulldog.

The player either participates in practice matches (against the hopefully-misnamed Mr. Perfect) or in a sequence of five matches to win the Wrestlemania Belt. The opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, the opponents will deliver a taunt, which the player must respond to as creatively as possible.

The game is viewed from a forced perspective above and behind the action. The player's aim is to pin the opponent to the ground for three seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.

Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, the player can waggle the joystick to ensure he wins the grapple.

Genres

FightingSports

Modes

Multiplayer

Studios and credits

Developer
Twilight
Publisher
Ocean Software

Regional releases

Release date

WorldwideDecember 31, 1990 · Not Rated

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