Backdrop artwork for Marble Madness Deluxe Edition
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Marble Madness Deluxe Edition box art

Amstrad CPC

Marble Madness Deluxe Edition

1986 1 Players 50% Not Rated

The object of the game is to guide your marble to the bottom of each of thirty screens as quickly as possible. Extra points can be obtained by passing over jumping "bonus" numbers on some screens. You must avoid anything else on the screen which moves, and naturally avoid falling into holes or off the paths. It is possible to travel up screens - even up steep ramps, but it is not possible to pass from say screen 2 back to screen 1. Your marble will bounce off the edges of the screen, except when it gets to the bottom, where it will advance you to the next screen. The game is played within a time limit, displayed on each screen, which increases if you complete a screen quickly. When this time limit is reached, the program will return to the options menu where your score and the current high score are displayed. When you have completed all the screens, or if you find them too hard, turn the tape over and load the Construction Set on side B of the tape. This allows you to design your own screens, which can be as difficult as you like.

Release date
December 31, 1986
Developer
John F. Cain
Publisher
Melbourne House
Players
1

About this game

Marble Madness Deluxe Edition

The object of the game is to guide your marble to the bottom of each of thirty screens as quickly as possible. Extra points can be obtained by passing over jumping "bonus" numbers on some screens. You must avoid anything else on the screen which moves, and naturally avoid falling into holes or off the paths. It is possible to travel up screens - even up steep ramps, but it is not possible to pass from say screen 2 back to screen 1. Your marble will bounce off the edges of the screen, except when it gets to the bottom, where it will advance you to the next screen. The game is played within a time limit, displayed on each screen, which increases if you complete a screen quickly. When this time limit is reached, the program will return to the options menu where your score and the current high score are displayed. When you have completed all the screens, or if you find them too hard, turn the tape over and load the Construction Set on side B of the tape. This allows you to design your own screens, which can be as difficult as you like.

Genres

ActionPuzzle

Modes

Single Player

Studios and credits

Developer
John F. Cain
Publisher
Melbourne House

Regional releases

Release date

WorldwideDecember 31, 1986 · Not Rated

Artwork gallery

6 images

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