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Carrier Command box art

Atari ST

Carrier Command

1987 1 Players 100% Not Rated

Carrier Command was a landmark 1980s action strategy game developed by Realtime Software. The gameplay had a mix of vehicle simulation and real-time strategy. The player controls a robotic aircraft carrier and has to colonise an archipelago by capturing each island one by one. However, a more advanced enemy aircraft carrier that has been captured by terrorists is also aiming to do the same thing. The player must use strategy to capture the islands in order to gain supplies so that the more powerful enemy carrier can be defeated. Control of an island allows you to set what type of island it is, whether resource, factory or defence. Resource islands produce the basic materials that are used by the other islands to produce various supplies including weapons. All of the islands are connected via a supply network with the player designating one island as his stockpile. If the connection from the players headquarters (his original island) to the stockpile island is cut off then the flow of supplies will cease. The carrier can launch Manta remote-controlled aircraft for recon and combat and Walrus remote-controlled amphibious vehicles for colonisation and conquest of the various islands. The filled-in 3D vector graphcs of the game were groundbreaking at the time and gathered a lot of praise, the game also featured a sampled theme song which was included on a casette tape with certain releases of the game.

Release date
December 31, 1987
Developer
Realtime Games Software Ltd.
Publisher
Rainbird Software
Players
1

About this game

Carrier Command

Carrier Command was a landmark 1980s action strategy game developed by Realtime Software. The gameplay had a mix of vehicle simulation and real-time strategy. The player controls a robotic aircraft carrier and has to colonise an archipelago by capturing each island one by one. However, a more advanced enemy aircraft carrier that has been captured by terrorists is also aiming to do the same thing.

The player must use strategy to capture the islands in order to gain supplies so that the more powerful enemy carrier can be defeated. Control of an island allows you to set what type of island it is, whether resource, factory or defence. Resource islands produce the basic materials that are used by the other islands to produce various supplies including weapons.

All of the islands are connected via a supply network with the player designating one island as his stockpile. If the connection from the players headquarters (his original island) to the stockpile island is cut off then the flow of supplies will cease.

The carrier can launch Manta remote-controlled aircraft for recon and combat and Walrus remote-controlled amphibious vehicles for colonisation and conquest of the various islands.

The filled-in 3D vector graphcs of the game were groundbreaking at the time and gathered a lot of praise, the game also featured a sampled theme song which was included on a casette tape with certain releases of the game.

Genres

ActionStrategyVehicle Simulation

Modes

Single Player

Studios and credits

Developer
Realtime Games Software Ltd.
Publisher
Rainbird Software

Regional releases

Release date

WorldwideDecember 31, 1987 · Not Rated

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