Backdrop artwork for Pentagram
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Pentagram box art

Sinclair ZX Spectrum

Pentagram

1985 1 Jogadores 80%

Having escaped from the curse of the werewulf in Knight Lore, Sabreman is back to his old exploring habits again. Disguised as a wizard, he must search the haunted forest for the long-lost Pentagram... Probably best thought of as being like SABRE WULF but in isometric 3D. Sabreman must track down the missing parts of the magic Pentagram, which must then be united and bathed in the waters from a well that lurks behind a wall of mantraps - runes must be found too, and then the Pentagram finally becomes Sabreman's personal property. The actual gameplay is very similar to Knight Lore, except that this time Sabreman can defend himself by hurling magical fireballs at the various enemies. Puzzles are frequent and deadly - objects, such as tables, logs and blocks of stone, can be moved by pushing them or by blasting them with magic, in order to access difficult-to-reach locations. The items to be collected aren't always in the same locations - the placement seems to be semi-random. As they are gathered up, they appear in the left-hand status area, under the lives remaining icon.

Data de lançamento
December 31, 1985
Desenvolvedor
Chris Stamper
Editora
Ultimate Play the Game
Jogadores
1

Gameplay video

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Pentagram

272 x 208 / H264 / 0:38 / 2.4 MB

Pentagram

640 x 480 / H264 / 0:36 / 1,019.5 KB

Sobre este jogo

Pentagram

Having escaped from the curse of the werewulf in Knight Lore, Sabreman is back to his old exploring habits again. Disguised as a wizard, he must search the haunted forest for the long-lost Pentagram...

Probably best thought of as being like SABRE WULF but in isometric 3D. Sabreman must track down the missing parts of the magic Pentagram, which must then be united and bathed in the
waters from a well that lurks behind a wall of mantraps - runes must be found too, and then the Pentagram finally becomes Sabreman's personal property.

The actual gameplay is very similar to Knight Lore, except that this time Sabreman can defend himself by hurling magical fireballs at the various enemies. Puzzles are frequent and deadly - objects, such as tables, logs and blocks of stone, can be moved by pushing them or by blasting them with magic, in order to access difficult-to-reach locations.

The items to be collected aren't always in the same locations - the placement seems to be semi-random. As they are gathered up, they appear in the left-hand status area, under the lives remaining icon.

Gêneros

Adventure

Modos

Single Player

Estúdios e créditos

Developer
Chris Stamper
Publisher
Ultimate Play the Game

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1985

Galeria de arte

6 images

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