Backdrop artwork for The Worm in Paradise
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Commodore 64

The Worm in Paradise

1984 1 Jugadores 100% E - Everyone

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this? The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

Fecha de lanzamiento
December 31, 1984
Desarrollador
Pete Austin
Editora
Level 9 Computing, Ltd.
Jugadores
1

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The Worm in Paradise

640 x 480 / MPEG4 / 1:13 / 15.8 MB

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The Worm in Paradise

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.

Géneros

Adventure

Modos

Single Player

Estudios y créditos

Developer
Pete Austin
Publisher
Level 9 Computing, Ltd.

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1984 · E - Everyone

Galería

5 images

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