Backdrop artwork for Nanako in classic Japanese Monster Castle
Volver a juegos
Nanako in classic Japanese Monster Castle box art

Amstrad CPC

Nanako in classic Japanese Monster Castle

2008 1 Jugadores

In this game you play once again Nanako . The game consists of 25 levels, each one representing a plant of the tower Heún . To reach the next level you must literally build a path to exit the top of the screen. This is achieved thanks to ability Nanako's to carry wooden boxes and leave them somewhere else, just one at a time. On each screen there will be a Karakasa that will sometimes make life impossible for us. With care, Nanako can walk on the Karakasa , although if by chance the Karakasa moved from the site causing to fall there Nanako would be a good chance that we would lose one of our five precious lives. able to use the Being Karakasa as a support to jump and reach higher levels is key in some levels. The game is handled with the keyboard, which is totally redefinable. By default, the keys are as follows: CURSOR LEFT. LEFT RIGHT CURSOR. RIGHT CURSOR ABA. GET BOX CURSOR ARR. DROP BOX SPACE JUMP

Fecha de lanzamiento
December 31, 2008
Desarrollador
Mojon Twins
Jugadores
1

Gameplay video

Watch Nanako in classic Japanese Monster Castle in motion.

Play the attached preview here or download a copy after a quick verification.

Nanako in classic Japanese Monster Castle

384 x 272 / H264 / 0:32 / 258.6 KB

Acerca de este juego

Nanako in classic Japanese Monster Castle

In this game you play once again Nanako . The game consists of 25 levels, each one representing a plant of the tower Heún . To reach the next level you must literally build a path to exit the top of the screen. This is achieved thanks to ability Nanako's to carry wooden boxes and leave them somewhere else, just one at a time.

On each screen there will be a Karakasa that will sometimes make life impossible for us. With care, Nanako can walk on the Karakasa , although if by chance the Karakasa moved from the site causing to fall there Nanako would be a good chance that we would lose one of our five precious lives. able to use the Being Karakasa as a support to jump and reach higher levels is key in some levels.

The game is handled with the keyboard, which is totally redefinable. By default, the keys are as follows:

CURSOR LEFT. LEFT
RIGHT CURSOR. RIGHT
CURSOR ABA. GET BOX
CURSOR ARR. DROP BOX
SPACE JUMP

Géneros

Platform

Modos

Single Player

Estudios y créditos

Developer
Mojon Twins

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 2008

Galería

3 images

Añadir imagen

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.