Backdrop artwork for Mangia
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Mangia box art

Atari 2600

Mangia

1982 1-2 Joueurs 43% Not Rated

Mangia's gameplay has been described as "bizarre."[citation needed] The player gets to control a young boy, who must eat plates of pasta placed in front of him by his mother, who will keep feeding him until his stomach explodes on-screen.[3] To prevent this, the player can, instead of eating the pasta, throw it to a cat, who occasionally appears at the window, and a dog, who walks across the bottom of the screen. However, if the mother sees the pasta being thrown to the cat or dog, she brings three times as much pasta the next time she returns.[3] The joystick is used to control the player: pressing right causes the boy to grab a plate of pasta, pressing left causes him to eat it, and pressing up or down causes him to toss the pasta to the cat (named Frankie in the manual) or the dog (named Sergio) respectively. If the cat and dog are not nearby when the food is thrown to them, the mother returns with extra pasta to "punish" the player. The fire button is not used.[3] If, instead of eating the pasta or throwing it to the animals, the player is idle, the pasta will accumulate on the table until it breaks, causing the player to lose a turn. Attempting to eat all the pasta without giving any to the cat or dog will cause the boy's stomach to swell, changing colors from blue to yellow to red, before finally exploding in a mass of chunky blue pixels.[3]

Date de sortie
December 31, 1982
Développeur
Spectravision
Éditeur
Spectravision
Joueurs
1-2

À propos de ce jeu

Mangia

Mangia's gameplay has been described as "bizarre."[citation needed] The player gets to control a young boy, who must eat plates of pasta placed in front of him by his mother, who will keep feeding him until his stomach explodes on-screen.[3]

To prevent this, the player can, instead of eating the pasta, throw it to a cat, who occasionally appears at the window, and a dog, who walks across the bottom of the screen. However, if the mother sees the pasta being thrown to the cat or dog, she brings three times as much pasta the next time she returns.[3]

The joystick is used to control the player: pressing right causes the boy to grab a plate of pasta, pressing left causes him to eat it, and pressing up or down causes him to toss the pasta to the cat (named Frankie in the manual) or the dog (named Sergio) respectively. If the cat and dog are not nearby when the food is thrown to them, the mother returns with extra pasta to "punish" the player. The fire button is not used.[3]

If, instead of eating the pasta or throwing it to the animals, the player is idle, the pasta will accumulate on the table until it breaks, causing the player to lose a turn. Attempting to eat all the pasta without giving any to the cat or dog will cause the boy's stomach to swell, changing colors from blue to yellow to red, before finally exploding in a mass of chunky blue pixels.[3]

Genres

Platform

Modes

Single Player

Studios et crédits

Developer
Spectravision
Publisher
Spectravision

Sorties régionales

Date de sortie

WorldwideDecember 31, 1982 · Not Rated

Galerie

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