Apple II
Cavern Creatures
Cavern Creatures is a 1983 game for the Apple II, written by Paul Lowrance and published by Datamost, with title art by Art Huff. The game is similar to Caverns of Mars for the Atari 8-bit family. The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward. The obstacles filling the tunnels are mostly the eponymous "creatures" and appear as simple icons like smiley faces, floppy diskettes, birds, eyes, apples, bunches of grapes, Pac-Man ghosts, baseball hats, turrets, etc. Many of these objects are animated, but they do not actually move about. The player's craft fires bolts of energy simultaneously in three directions (left, right and forward) that destroy the creatures but consume the ship's energy, tracked by a green bar at the bottom of the screen. Energy is replenished by shooting occasional "tanks" on the tunnel walls. Special objects in the caverns include indestructible Rubik's cube-like boxes that can be shot to gain extra points, indestructible wriggling snakes (one of the cavern's few mobile opponents), and pulsing energy barriers. The craft is destroyed if it strikes any object or the cavern wall; a new one can be put back into play at any position on the screen. The game ends when the last craft is destroyed or when the player beats the final challenge. The game's introduction promises that "the end battle will be a surprise that no one can miss."
- Data de lançamento
- December 31, 1982
- Desenvolvedor
- Paul Lowrance
- Editora
- Datamost, Inc.
- Jogadores
- 1
Sobre este jogo
Cavern Creatures
Cavern Creatures is a 1983 game for the Apple II, written by Paul Lowrance and published by Datamost, with title art by Art Huff. The game is similar to Caverns of Mars for the Atari 8-bit family.
The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward.
The obstacles filling the tunnels are mostly the eponymous "creatures" and appear as simple icons like smiley faces, floppy diskettes, birds, eyes, apples, bunches of grapes, Pac-Man ghosts, baseball hats, turrets, etc. Many of these objects are animated, but they do not actually move about. The player's craft fires bolts of energy simultaneously in three directions (left, right and forward) that destroy the creatures but consume the ship's energy, tracked by a green bar at the bottom of the screen. Energy is replenished by shooting occasional "tanks" on the tunnel walls.
Special objects in the caverns include indestructible Rubik's cube-like boxes that can be shot to gain extra points, indestructible wriggling snakes (one of the cavern's few mobile opponents), and pulsing energy barriers.
The craft is destroyed if it strikes any object or the cavern wall; a new one can be put back into play at any position on the screen. The game ends when the last craft is destroyed or when the player beats the final challenge. The game's introduction promises that "the end battle will be a surprise that no one can miss."
Gêneros
Modos
Estúdios e créditos
- Developer
- Paul Lowrance
- Publisher
- Datamost, Inc.
Lançamentos regionais
Data de lançamento
Galeria de arte
4 images
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