Backdrop artwork for 3-D Docking Mission
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3-D Docking Mission box art

Apple II

3-D Docking Mission

1978 1 Jugadores 83% Not Rated

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

Fecha de lanzamiento
September 1, 1978
Desarrollador
Chris Oberth
Editora
Programma International The Elektrik Keyboard
Jugadores
1

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3-D Docking Mission

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

Géneros

Action

Modos

Single Player

Estudios y créditos

Developer
Chris Oberth
Publisher
Programma International The Elektrik Keyboard

Lanzamientos regionales

Fecha de lanzamiento

WorldwideSeptember 1, 1978 · Not Rated

Galería

5 images

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