Backdrop artwork for Karateka
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Karateka box art

Apple II

Karateka

1983 1 Jogadores 90% Not Rated

Karateka is a 1984 martial arts action game by Jordan Mechner, and was his first published game, created while attending Yale University. It was originally programmed for the Apple II, then widely ported. Along with Karate Champ (1984) and Yie-Ar Kung Fu (1985), Karateka established the basis of the modern fighting game. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements similar to a beat 'em up. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress.

Data de lançamento
December 31, 1983
Desenvolvedor
Jordan Mechner
Editora
Broderbund Software
Jogadores
1

Sobre este jogo

Karateka

Karateka is a 1984 martial arts action game by Jordan Mechner, and was his first published game, created while attending Yale University. It was originally programmed for the Apple II, then widely ported. Along with Karate Champ (1984) and Yie-Ar Kung Fu (1985), Karateka established the basis of the modern fighting game.

The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements similar to a beat 'em up. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress.

Gêneros

Beat 'em Up

Modos

Single Player

Estúdios e créditos

Developer
Jordan Mechner
Publisher
Broderbund Software

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1983 · Not Rated

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