Backdrop artwork for Karateka
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Karateka box art

Apple II

Karateka

1983 1 Joueurs 90% Not Rated

Karateka is a 1984 martial arts action game by Jordan Mechner, and was his first published game, created while attending Yale University. It was originally programmed for the Apple II, then widely ported. Along with Karate Champ (1984) and Yie-Ar Kung Fu (1985), Karateka established the basis of the modern fighting game. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements similar to a beat 'em up. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress.

Date de sortie
December 31, 1983
Développeur
Jordan Mechner
Éditeur
Broderbund Software
Joueurs
1

À propos de ce jeu

Karateka

Karateka is a 1984 martial arts action game by Jordan Mechner, and was his first published game, created while attending Yale University. It was originally programmed for the Apple II, then widely ported. Along with Karate Champ (1984) and Yie-Ar Kung Fu (1985), Karateka established the basis of the modern fighting game.

The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements similar to a beat 'em up. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress.

Genres

Beat 'em Up

Modes

Single Player

Studios et crédits

Developer
Jordan Mechner
Publisher
Broderbund Software

Sorties régionales

Date de sortie

WorldwideDecember 31, 1983 · Not Rated

Galerie

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