Backdrop artwork for Tharolian Tunnels
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Tharolian Tunnels box art

Apple II

Tharolian Tunnels

1982 1 Jugadores Not Rated

Tharolian Tunnels is a fixed shooter for the Apple II family of computers programmed by Rod Nelsen and published by Datamost in 1982. The player first selects from three levels of difficulty—1) Pilot, 2) Captain, or 3) Commander—and then faces the first challenge, an attack by a slowly descending formation of aliens. This level closely parallels Space Invaders, with the aliens methodically sweeping from side to side, firing at the player, dropping slightly on each pass, and increasing in speed as their numbers dwindle. Unlike Space Invaders, the player has no protective barriers and must also dodge fiery meteors. Subsequent levels throw different challenges at the player, such as carefully navigating down narrow, winding tunnels, dodging and attacking oncoming aliens and passing through pulsing energy barriers. Players begin with three ships, each of which begins with a supply of fuel that it steadily consumes. The game ends when the last ship is destroyed.

Fecha de lanzamiento
September 11, 1982
Desarrollador
Datamost, Inc.
Editora
Datamost, Inc.
Jugadores
1

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Tharolian Tunnels

Tharolian Tunnels is a fixed shooter for the Apple II family of computers programmed by Rod Nelsen and published by Datamost in 1982. The player first selects from three levels of difficulty—1) Pilot, 2) Captain, or 3) Commander—and then faces the first challenge, an attack by a slowly descending formation of aliens. This level closely parallels Space Invaders, with the aliens methodically sweeping from side to side, firing at the player, dropping slightly on each pass, and increasing in speed as their numbers dwindle. Unlike Space Invaders, the player has no protective barriers and must also dodge fiery meteors.

Subsequent levels throw different challenges at the player, such as carefully navigating down narrow, winding tunnels, dodging and attacking oncoming aliens and passing through pulsing energy barriers.

Players begin with three ships, each of which begins with a supply of fuel that it steadily consumes. The game ends when the last ship is destroyed.

Géneros

Shooter

Modos

Multiplayer

Estudios y créditos

Developer
Datamost, Inc.
Publisher
Datamost, Inc.

Lanzamientos regionales

Fecha de lanzamiento

WorldwideSeptember 11, 1982 · Not Rated

Galería

4 images

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