Backdrop artwork for The Count
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The Count box art

Acorn Electron

The Count

1991 1 Joueurs 70% Not Rated

It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you? What are you doing here? And why did the postman deliver a bottle of blood? The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain problems needed to be solved on particular days, and events would happen at particular times on certain days. The protagonist also had to avoid being attacked on the first two nights to finish the game.

Date de sortie
December 31, 1991
Développeur
Adventure International
Éditeur
Adventure International
Joueurs
1

À propos de ce jeu

The Count

It begins when you awake in a large brass bed in a castle somewhere in Transylvania. Who are you? What are you doing here? And why did the postman deliver a bottle of blood? The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down.

The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain problems needed to be solved on particular days, and events would happen at particular times on certain days. The protagonist also had to avoid being attacked on the first two nights to finish the game.

Genres

Adventure

Modes

Single Player

Studios et crédits

Developer
Adventure International
Publisher
Adventure International

Sorties régionales

Date de sortie

WorldwideDecember 31, 1991 · Not Rated

Galerie

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