Acorn Electron
Gyroscope
The player should manoeuvre the gyroscope from the top of each course to the bottom. There are three screens per course to negotiate in order to successfully complete the game. Five types of obstacles stand in the way of your progress: steep slopes slippery glass directional magnet aliens, and narrow ledges. When you reach the end of the course, you must move onto the character square which appears as a diamond across twelve tiles.
- Date de sortie
- May 1, 1986
- Développeur
- Catalyst Coders
- Éditeur
- Melbourne House
- Joueurs
- 1
À propos de ce jeu
Gyroscope
The player should manoeuvre the gyroscope from the top of each course to the bottom. There are three screens per course to negotiate in order to successfully complete the game. Five types of obstacles stand in the way of your progress:
steep slopes
slippery glass
directional magnet
aliens, and
narrow ledges.
When you reach the end of the course, you must move onto the character square which appears as a diamond across twelve tiles.
Genres
Modes
Studios et crédits
- Developer
- Catalyst Coders
- Publisher
- Melbourne House
Sorties régionales
Date de sortie
Galerie
5 images
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