Acorn Electron
Gyroscope
The player should manoeuvre the gyroscope from the top of each course to the bottom. There are three screens per course to negotiate in order to successfully complete the game. Five types of obstacles stand in the way of your progress: steep slopes slippery glass directional magnet aliens, and narrow ledges. When you reach the end of the course, you must move onto the character square which appears as a diamond across twelve tiles.
- Fecha de lanzamiento
- May 1, 1986
- Desarrollador
- Catalyst Coders
- Editora
- Melbourne House
- Jugadores
- 1
Acerca de este juego
Gyroscope
The player should manoeuvre the gyroscope from the top of each course to the bottom. There are three screens per course to negotiate in order to successfully complete the game. Five types of obstacles stand in the way of your progress:
steep slopes
slippery glass
directional magnet
aliens, and
narrow ledges.
When you reach the end of the course, you must move onto the character square which appears as a diamond across twelve tiles.
Géneros
Modos
Estudios y créditos
- Developer
- Catalyst Coders
- Publisher
- Melbourne House
Lanzamientos regionales
Fecha de lanzamiento
Galería
5 images
Añadir imagen
Help this listing look its best.
Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.