Backdrop artwork for Icarus
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Icarus box art

Acorn Electron

Icarus

1987 1-2 Joueurs

Icarus was written by Julian Avis. The Blaster-Trons have invaded the planet Icarus, which is set as 20 levels on top of the last. The people can only be saved if a hero or two step forward and reach each of the 20 lifts in this Gauntlet-style game. Two players is the ideal, as gameplay is simultaneous and only ever fills half the screen for each player. Each level has doors which are locked with colour coded keys, as well as doors which can only be used in one direction, and lots of long corridors and mazy layouts. Both yourself and the aliens are armed with lethal lazers, although you can take several hits before dying. The game was published with the title Icarus by Mandarin, and with the title Mission Icarus by The Power House (Powerhouse Software).

Date de sortie
December 31, 1987
Développeur
Powerhouse
Éditeur
Mandarin Software
Joueurs
1-2

À propos de ce jeu

Icarus

Icarus was written by Julian Avis.

The Blaster-Trons have invaded the planet Icarus, which is set as 20 levels on top of the last. The people can only be saved if a hero or two step forward and reach each of the 20 lifts in this Gauntlet-style game. Two players is the ideal, as gameplay is simultaneous and only ever fills half the screen for each player. Each level has doors which are locked with colour coded keys, as well as doors which can only be used in one direction, and lots of long corridors and mazy layouts. Both yourself and the aliens are armed with lethal lazers, although you can take several hits before dying.
The game was published with the title Icarus by Mandarin, and with the title Mission Icarus by The Power House (Powerhouse Software).

Genres

ActionAdventure

Modes

Multiplayer

Studios et crédits

Developer
Powerhouse
Publisher
Mandarin Software

Sorties régionales

Date de sortie

WorldwideDecember 31, 1987

Galerie

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