Backdrop artwork for G.I. Joe: A Real American Hero
Retour aux jeux
G.I. Joe: A Real American Hero box art

Nintendo Entertainment System

G.I. Joe: A Real American Hero

1990 1 Joueurs 78% Not Rated

The player takes control of a team of three G.I. Joe characters, each with his own specialty. The goal of the game is to navigate through six stages on a mission to finally bring down Cobra. The initial character roster consists of Duke, Snake Eyes, Blizzard, Captain Grid-Iron, and Rock 'n Roll. A sixth character, Hawk, gives orders to the team between missions, and becomes available as a playable character for the final stage. The player's first character is automatically assigned depending on the stage, while the second and third characters are freely chosen. The player collects power-ups in the game that increases an individual character's abilities. Gun icons increases firepower, K-rations recovers energy, and Chevron icons increases the current character's maximum stamina. Bullet icons refills the player's collective ammunition and bulletproof vest icons that grant temporary invincibility are also available at designated locations on each area. Icons flashing in red are more valuable than ordinary icons. All upgrades garnered during the course of the game are permanent, provided of course the character survives the mission. Each stage is broken up into three different segments: In the first segment, the player's team would fight their way into one of Cobra's bases. After penetrating the base, the player's team must plant a certain amount of bombs inside the base before time runs out. Afterward, the player must fight against the base's commander. The enemy bosses include a Range-Viper, Metal-Head, Overlord, Voltar, Destro and Cobra Commander himself. A password is given at the end of each stage.

Date de sortie
January 1, 1990
Développeur
Kid
Éditeur
Taxan
Joueurs
1

À propos de ce jeu

G.I. Joe: A Real American Hero

The player takes control of a team of three G.I. Joe characters, each with his own specialty. The goal of the game is to navigate through six stages on a mission to finally bring down Cobra. The initial character roster consists of Duke, Snake Eyes, Blizzard, Captain Grid-Iron, and Rock 'n Roll. A sixth character, Hawk, gives orders to the team between missions, and becomes available as a playable character for the final stage. The player's first character is automatically assigned depending on the stage, while the second and third characters are freely chosen. The player collects power-ups in the game that increases an individual character's abilities. Gun icons increases firepower, K-rations recovers energy, and Chevron icons increases the current character's maximum stamina. Bullet icons refills the player's collective ammunition and bulletproof vest icons that grant temporary invincibility are also available at designated locations on each area. Icons flashing in red are more valuable than ordinary icons. All upgrades garnered during the course of the game are permanent, provided of course the character survives the mission.
Each stage is broken up into three different segments: In the first segment, the player's team would fight their way into one of Cobra's bases. After penetrating the base, the player's team must plant a certain amount of bombs inside the base before time runs out. Afterward, the player must fight against the base's commander. The enemy bosses include a Range-Viper, Metal-Head, Overlord, Voltar, Destro and Cobra Commander himself. A password is given at the end of each stage.

Genres

ActionAdventure

Modes

Single Player

Studios et crédits

Developer
Kid
Publisher
Taxan

Sorties régionales

Date de sortie

WorldwideJanuary 1, 1990 · Not Rated

Galerie

7 images

Ajouter une image

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Connectez-vous pour ajouter une illustration