Nintendo Entertainment System
Days of Thunder
In the PC version, gameplay consisted of setting up the car, qualifying, and then the actual race event. If the player finished in a high enough position they would progress to the next circuit. Damage was calculated not by realistic damage displayed on the car but a "cracked dashboard" bar indicator, with cracks appearing along the dashboard when the player hits something. The in-game graphics in the PC version paled in comparison to the still-screen graphics it had. This was due to polygonal graphics being used as opposed to sprites, rendering the car, track, and trackside details in untextured 3D polygons.
- Data de lançamento
- January 1, 1990
- Desenvolvedor
- Beam Software
- Editora
- Mindscape
- Jogadores
- 1
Sobre este jogo
Days of Thunder
In the PC version, gameplay consisted of setting up the car, qualifying, and then the actual race event. If the player finished in a high enough position they would progress to the next circuit. Damage was calculated not by realistic damage displayed on the car but a "cracked dashboard" bar indicator, with cracks appearing along the dashboard when the player hits something.
The in-game graphics in the PC version paled in comparison to the still-screen graphics it had. This was due to polygonal graphics being used as opposed to sprites, rendering the car, track, and trackside details in untextured 3D polygons.
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Modos
Estúdios e créditos
- Developer
- Beam Software
- Publisher
- Mindscape
Lançamentos regionais
Data de lançamento
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