Backdrop artwork for Heart of Darkness
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Heart of Darkness box art

Sony Playstation

Heart of Darkness

1998 1 Joueurs 81% E - Everyone

Heart of Darkness was created and developed by the team responsible for Out of this World. Taking place throughout 127 different locations and eight distinctive worlds, each side-scrolling screen features a unique challenge or puzzle that must be solved in order to progress. Most challenges involve climbing walls, jumping between platforms, and shooting a specific object or multitudes of creatures. The latter part of that statement is very important to survival; shadow monsters will often attack Andy in droves. Fortunately, he brought along a Plasma Cannon that can be shot in seven different directions. As he progresses through the various worlds and meets up with strange but helpful creatures, ordinary and special powers are learned (sort of like magic). When he's not destroying hordes of enemies, the hero must navigate the environments carefully. Andy can climb up walls, duck under certain objects, execute long and short jumps, push objects, etc. Each skill must be used accordingly; when there's a small hole to jump across, use the short jump -- using the long jump could prove to be fatal if there's a slew of enemies waiting for you on the other side!

Date de sortie
July 31, 1998
Développeur
Amazing Studio
Éditeur
Interplay
Joueurs
1

À propos de ce jeu

Heart of Darkness

Heart of Darkness was created and developed by the team responsible for Out of this World. Taking place throughout 127 different locations and eight distinctive worlds, each side-scrolling screen features a unique challenge or puzzle that must be solved in order to progress. Most challenges involve climbing walls, jumping between platforms, and shooting a specific object or multitudes of creatures.

The latter part of that statement is very important to survival; shadow monsters will often attack Andy in droves. Fortunately, he brought along a Plasma Cannon that can be shot in seven different directions. As he progresses through the various worlds and meets up with strange but helpful creatures, ordinary and special powers are learned (sort of like magic).

When he's not destroying hordes of enemies, the hero must navigate the environments carefully. Andy can climb up walls, duck under certain objects, execute long and short jumps, push objects, etc. Each skill must be used accordingly; when there's a small hole to jump across, use the short jump -- using the long jump could prove to be fatal if there's a slew of enemies waiting for you on the other side!

Genres

PlatformPuzzleShooter

Modes

Single Player

Studios et crédits

Developer
Amazing Studio
Publisher
Interplay

Sorties régionales

Date de sortie

WorldwideJuly 31, 1998 · E - Everyone

Galerie

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