Backdrop artwork for 3 Games in One!: Super Breakout + Millipede + Lunar Lander
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3 Games in One!: Super Breakout + Millipede + Lunar Lander box art

Nintendo Game Boy Advance

3 Games in One!: Super Breakout + Millipede + Lunar Lander

2005 1 Jugadores 72% E - Everyone

Lunar Lander was Atari's first vector game. It created a realistic sense of having to actually land on the moon. With its use of gravity and the always dwindling supply of fuel, the game was actually ahead of its time in some respects. Another thing that Atari did was to allow the player to "buy into" the game. This meant that when their fuel supply got low, all the player had to do was to insert another quarter and continue onward. Lunar Lander was following on the trend of space-type games after the success of Space Invaders. The game also featured degrees of difficulty. Once a player had gotten good at landing their Lunar Lander at one difficulty level, they could go for the next level. This lead to a high replay value since this, in essence, created four different games. Unfortunately, Asteroids also came out at this time. Due to the demand for cabinets to put the Asteroids game in, a lot of Lunar Lander cabinets ended up being converted to Asteroids cabinets. Good luck in landing on the moon.

Fecha de lanzamiento
August 15, 2005
Desarrollador
Gravity-I
Editora
DSI Games
Jugadores
1

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3 Games in One!: Super Breakout + Millipede + Lunar Lander

Lunar Lander was Atari's first vector game. It created a realistic sense of
having to actually land on the moon. With its use of gravity and the always
dwindling supply of fuel, the game was actually ahead of its time in some
respects. Another thing that Atari did was to allow the player to "buy into"
the game. This meant that when their fuel supply got low, all the player had
to do was to insert another quarter and continue onward. Lunar Lander was
following on the trend of space-type games after the success of Space Invaders.
The game also featured degrees of difficulty. Once a player had gotten good at
landing their Lunar Lander at one difficulty level, they could go for the next
level. This lead to a high replay value since this, in essence, created four
different games. Unfortunately, Asteroids also came out at this time. Due to
the demand for cabinets to put the Asteroids game in, a lot of Lunar Lander
cabinets ended up being converted to Asteroids cabinets. Good luck in landing
on the moon.

Géneros

Action

Estudios y créditos

Developer
Gravity-I
Publisher
DSI Games

Lanzamientos regionales

Fecha de lanzamiento

WorldwideAugust 15, 2005 · E - Everyone

Galería

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