Backdrop artwork for Kidou Gekidan Haro Ichiza - Haro no Puyo Puyo
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Kidou Gekidan Haro Ichiza - Haro no Puyo Puyo box art

Nintendo Game Boy Advance

Kidou Gekidan Haro Ichiza - Haro no Puyo Puyo

2005

Gundam-flavored Puyo Puyo. Kidou Gekidan Haro Ichiza: Haro no Puyo Puyo is a Puyo Puyo game based on the Mobile Suit Gundam franchise, the original TV series in particular. Puyos are replaced by Haros, and several Gundam characters are playable. The game features a story mode, a verses mode, and a survival mode where random characters throw garbage Haros into the player's field. Whenever a chain is completed, the chosen character will shout a famous phrase from the anime series; the game provides a large number of phrases that can be assigned to each character by the player.

Date de sortie
August 21, 2005
Développeur
Arowana
Éditeur
Bandai

À propos de ce jeu

Kidou Gekidan Haro Ichiza - Haro no Puyo Puyo

Haro no Puyo Puyo uses a five-color variation of Tsu rule. There are slight changes to the overall game flow; namely, lateral movement speed is constant when the D-Pad is held left or right (most Puyo Puyo games increase movement speed when the joystick/D-Pad is held), and there is also a notable delay when the player fully offsets Nuisance Puyo. Visually, the game replaces Puyo with the Gundam franchise's iconic mascot, Haro.

The game features single-player, multiplayer, and Endless modes. The single-player mode is an AI gauntlet akin to most Puyo Puyo games, with cutscenes featuring Mobile Suit Gundam's most iconic characters; there are multiple potential scenes for each character matchup that encourage repeated playthroughs. In Endless mode, players attempt to match Puyo until they are defeated while fending off periodic garbage attacks.

The game places a heavy emphasis on "chain phrases," the vocal clips that play when characters make chains. In Haro no Puyo Puyo, each character's phrases are fully customizable, with several phrases unlocking whenever the player clears the single-player mode. The player can also choose to either make the character restart their chain phrases with each new chain sequence (as in most other Puyo Puyo games), or loop. (For example, if the player made a 5-chain, the next chain sequence would start with the 6-chain phrase.)

Genres

Puzzle

Modes

Single playerMultiplayer

Perspectives

Side view

Thèmes

Comedy

Séries et collections

Gundam

Franchises

GundamPuyo Puyo

Studios et crédits

Developer
Arowana
Publisher
Bandai

Sorties régionales

Date de sortie

WorldwideKidou Gekidan Haro Ichiza: Haro no Puyo Puyo · August 21, 2005

Galerie

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