Backdrop artwork for Monsters, Inc. Scare Island
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Monsters, Inc. Scare Island box art

Sony Playstation 2

Monsters, Inc. Scare Island

2001 1 Joueurs 55%

This 12-level game begins after completion of an orientation program hosted by Roz, who shows the monsters the basics of their training. The levels are divided among three training grounds located on Scare Island. With names hinting at the nature of their design, the Urban Training Grounds, Desert Training Grounds and Arctic Training Grounds contain four areas to be explored. Each region ranges in scenery from a city park to a frozen lake, and players can choose to play as either Sulley or Mike, with each monster having different moves and scare abilities. The objective of the game is to successfully scare all the robot children (known as "Nerves") on the island and graduate from monster training with top honors. This is accomplished by collecting bronze, silver and gold medals that are awarded throughout the game. The bronze medal can be obtained by scaring five Nerves on a level; the silver medal can be obtained by finding and collecting 10 "Monsters, Inc." Tokens scattered on a level; and the gold medal can be obtained by scaring all the 8 Nerves of a level. Obtaining the bronze medal in each sub-level of one training ground unlocks a hidden item that may help the player reach previously unreachable areas. Items used include Extra Try Tokens (that gives extra lives to the player), Monsters, Inc. Tokens (that earn silver medals for every ten collected) and Primordial Ooze, which is the substance that gives the monsters their scare power. The random Bag O' Calories increases health, while mailboxes provide tips and information vital to the player's success. Nerves and items may be hidden, but can be discovered by searching in and around boxes and other objects

Date de sortie
November 2, 2001
Développeur
Namco
Éditeur
Namco
Joueurs
1

À propos de ce jeu

Monsters, Inc. Scare Island

This 12-level game begins after completion of an orientation program hosted by Roz, who shows the monsters the basics of their training. The levels are divided among three training grounds located on Scare Island. With names hinting at the nature of their design, the Urban Training Grounds, Desert Training Grounds and Arctic Training Grounds contain four areas to be explored. Each region ranges in scenery from a city park to a frozen lake, and players can choose to play as either Sulley or Mike, with each monster having different moves and scare abilities.

The objective of the game is to successfully scare all the robot children (known as "Nerves") on the island and graduate from monster training with top honors. This is accomplished by collecting bronze, silver and gold medals that are awarded throughout the game. The bronze medal can be obtained by scaring five Nerves on a level; the silver medal can be obtained by finding and collecting 10 "Monsters, Inc." Tokens scattered on a level; and the gold medal can be obtained by scaring all the 8 Nerves of a level. Obtaining the bronze medal in each sub-level of one training ground unlocks a hidden item that may help the player reach previously unreachable areas.

Items used include Extra Try Tokens (that gives extra lives to the player), Monsters, Inc. Tokens (that earn silver medals for every ten collected) and Primordial Ooze, which is the substance that gives the monsters their scare power. The random Bag O' Calories increases health, while mailboxes provide tips and information vital to the player's success. Nerves and items may be hidden, but can be discovered by searching in and around boxes and other objects

Genres

Adventure

Modes

Multiplayer

Studios et crédits

Developer
Namco
Publisher
Namco

Sorties régionales

Date de sortie

WorldwideNovember 2, 2001

Galerie

2 images

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