Sinclair ZX Spectrum
Jasper
Jasper is a mouse and the basic object of the game is to guide him from the start screen to the finishing screen without getting finished off en route. There are 22 screens to negotiate, all linked in the sense that you can move from one to the next and back again (or in one case down and up again). This is rather important because Jasper can only carry five objects at a time which means often having to drop something and then return for it. Consequently the 22 screens become more in terms of completing the game. The items collected (by standing on them and pressing the collect key) appear in small boxes at the top of the playing area and they may be used by pressing the appropriate numerical key. Each object does have a specific use - ropes are pretty obvious, but umbrellas? Well think carefully - this is a cartoon comic strip - press the button when forced to leap off a high place and bingo - the brolly opens to lower Jasper to the ground safely. Once used an object vanishes. Up against Jasper are a series of problems which include traditional platform strategical thinking, various animated animals like big cats, bunnies, wasps, spiders, snakes and scorpions, flowers which may be helpful or lethal and natives that throw coconuts and spears. Each screen has its own identity and share of the horrors. Fortunately Jasper has a mighty leap and can walk on two feet or duck down to all fours. Indeed, Jasper is a Mighty Mouse.
- Date de sortie
- December 31, 1983
- Joueurs
- 1
À propos de ce jeu
Jasper
Jasper is a mouse and the basic object of the game is to guide him from the start screen to the finishing screen without getting finished off en route. There are 22 screens to negotiate, all linked in the sense that you can move from one to the next and back again (or in one case down and up again). This is rather important because Jasper can only carry five objects at a time which means often having to drop something and then return for it. Consequently the 22 screens become more in terms of completing the game. The items collected (by standing on them and pressing the collect key) appear in small boxes at the top of the playing area and they may be used by pressing the appropriate numerical key. Each object does have a specific use - ropes are pretty obvious, but umbrellas? Well think carefully - this is a cartoon comic strip - press the button when forced to leap off a high place and bingo - the brolly opens to lower Jasper to the ground safely. Once used an object vanishes.
Up against Jasper are a series of problems which include traditional platform strategical thinking, various animated animals like big cats, bunnies, wasps, spiders, snakes and scorpions, flowers which may be helpful or lethal and natives that throw coconuts and spears. Each screen has its own identity and share of the horrors. Fortunately Jasper has a mighty leap and can walk on two feet or duck down to all fours. Indeed, Jasper is a Mighty Mouse.
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