Sinclair ZX Spectrum
Terrormolinos
Terrormolinos is a text adventure released by Melbourne House in 1985 for the ZX Spectrum, Commodore 64, Amstrad CPC, BBC Micro and Acorn Electron, all retailing for £7.95. As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off. Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to. Your film only allows 12 shots to be taken, so only 2 mistakes are allowed when choosing to take a photo you consider significant. The game is structured similarly to a real holiday. There are day trips to go on, which provide extra photo opportunities. A few Spanish phrases such as 'QUE QUIRE USTED' ('what do you want?') and 'UNA HABITACION' ('a room') are included; the manual details these. The parser is primarily VERB NOUN.
- Data de lançamento
- December 31, 1984
- Desenvolvedor
- Trevor Lever, Peter Jones
- Editora
- Melbourne House
- Jogadores
- 1
Sobre este jogo
Terrormolinos
Terrormolinos is a text adventure released by Melbourne House in 1985 for the ZX Spectrum, Commodore 64, Amstrad CPC, BBC Micro and Acorn Electron, all retailing for £7.95. As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off. Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to. Your film only allows 12 shots to be taken, so only 2 mistakes are allowed when choosing to take a photo you consider significant. The game is structured similarly to a real holiday. There are day trips to go on, which provide extra photo opportunities. A few Spanish phrases such as 'QUE QUIRE USTED' ('what do you want?') and 'UNA HABITACION' ('a room') are included; the manual details these. The parser is primarily VERB NOUN.
Gêneros
Modos
Estúdios e créditos
- Developer
- Trevor Lever, Peter Jones
- Publisher
- Melbourne House
Lançamentos regionais
Data de lançamento
Galeria de arte
6 images
Adicionar arte
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