Backdrop artwork for I Ball II
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I Ball II box art

Sinclair ZX Spectrum

I Ball II

1986 1 Joueurs 100% Not Rated

After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level. Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

Date de sortie
December 31, 1986
Développeur
Timothy Closs
Éditeur
Firebird Software Ltd.
Joueurs
1

À propos de ce jeu

I Ball II

After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.

Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

Genres

Action

Modes

Single Player

Studios et crédits

Developer
Timothy Closs
Publisher
Firebird Software Ltd.

Sorties régionales

Date de sortie

WorldwideDecember 31, 1986 · Not Rated

Galerie

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