Backdrop artwork for Magnetron
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Magnetron box art

Sinclair ZX Spectrum

Magnetron

1987 1 Joueurs 86% Not Rated

Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction. Throughout the space station were computer screens to give information, in a very similar method to Paradroid. Enemies came in various types and had different weapons, with each showing a rank and droid number on the front. By standing still and holding down fire, KLP-2 entered grapple mode. Now he could run into an enemy and try to take control. This gave a 9x9 grid of symbols. Rearranging the bottom row disarmed the detonator and allowed KLP-2 to steal energy for a recharge. Rearranging all three rows allowed KLP-2 to take over the other robot and use its abilities and weapons. Once at the reactor, KLP-2 could add or remove a rod at a time. The aim was either to overload (by getting a big positive number) or shut down (by getting a big negative number). With all four reactors shut down, the lights dimmed and KLP-2 went to a beam pad to move on to the next station.

Date de sortie
December 31, 1987
Développeur
Graftgold Ltd.
Éditeur
Firebird Software Ltd.
Joueurs
1

À propos de ce jeu

Magnetron

Robot KLP-2 returned to destroy a series of space stations around the planet Quartech. This was achieved by overloading or shutting down the four nuclear reactors in each station. KLP-2 had to carry nuclear fuel rods between the reactors, with each rod having a positive or negative charge and a weight. The more weight being carried, the slower KLP-2 moved and the harder it was to get up slopes. The charge affected how the robot reacted to arrow tiles on the floor - a positive charge would move the robot in the direction of the arrow, a negative charge in the opposite direction.

Throughout the space station were computer screens to give information, in a very similar method to Paradroid. Enemies came in various types and had different weapons, with each showing a rank and droid number on the front. By standing still and holding down fire, KLP-2 entered grapple mode. Now he could run into an enemy and try to take control. This gave a 9x9 grid of symbols. Rearranging the bottom row disarmed the detonator and allowed KLP-2 to steal energy for a recharge. Rearranging all three rows allowed KLP-2 to take over the other robot and use its abilities and weapons.

Once at the reactor, KLP-2 could add or remove a rod at a time. The aim was either to overload (by getting a big positive number) or shut down (by getting a big negative number). With all four reactors shut down, the lights dimmed and KLP-2 went to a beam pad to move on to the next station.

Genres

Action

Modes

Single Player

Studios et crédits

Developer
Graftgold Ltd.
Publisher
Firebird Software Ltd.

Sorties régionales

Date de sortie

WorldwideDecember 31, 1987 · Not Rated

Galerie

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