Sinclair ZX Spectrum
Hummer House of Horror
The aim of the game is to try and get to the room in an old house where a maiden is being held captive. The house consists of four floors cellars, ground floor, 1st floor and attic. In the house are lots of creatures, some of which can be friendly, while others are not. Also in the house are objects, of which some are needed to progress, while others are of no use. To make the game even better is a real-time clock - the player has only 1 hour to reach the maiden! This clock is shown on the screen at all times, when in a room.
- Date de sortie
- December 31, 1982
- Développeur
- Stephen N. Curtis
- Éditeur
- Lasersound
- Joueurs
- 1
À propos de ce jeu
Hummer House of Horror
The aim of the game is to try and get to the room in an old house where a maiden is being held captive. The house consists of four floors cellars, ground floor, 1st floor and attic. In the house are lots of creatures, some of which can be friendly, while others are not. Also in the house are objects, of which some are needed to progress, while others are of no use.
To make the game even better is a real-time clock - the player has only 1 hour to reach the maiden! This clock is shown on the screen at all times, when in a room.
Genres
Modes
Studios et crédits
- Developer
- Stephen N. Curtis
- Publisher
- Lasersound
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Date de sortie
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