Sinclair ZX Spectrum
Time-Gate
In a universe terrorized by enemy ships, Earth has been invaded and taken over by an alien race going by the name of the Squarm. In possession of the interstellar spaceship Void-Runner 1, the player (an elite member of the Temporal Brotherhood) must travel from sector to sector in space in search of Time-Gates which will transport the player back in time. This is all in an attempt to get closer to their goal of finding the enemy headquarters in the distant past and destroying it. Each particular period of time places the player in a sector of space, depicted by a 6x3 radar grid in the bottom corner of the screen. The player can warp between the different areas (which are usefully depicted ahead of time as containing enemy ships and/or planets) in search of the elusive Time-Gate which could be in any area. Fighting with enemy ships takes place in a 3D view out the cockpit window, and damage sustained can be repaired by landing on the various planets, although you may of course have to battle aliens to be able to land.
- Data de lançamento
- December 31, 1981
- Desenvolvedor
- John Hollis
- Editora
- Quicksilva
- Jogadores
- 1
Sobre este jogo
Time-Gate
In a universe terrorized by enemy ships, Earth has been invaded and taken over by an alien race going by the name of the Squarm. In possession of the interstellar spaceship Void-Runner 1, the player (an elite member of the Temporal Brotherhood) must travel from sector to sector in space in search of Time-Gates which will transport the player back in time. This is all in an attempt to get closer to their goal of finding the enemy headquarters in the distant past and destroying it.
Each particular period of time places the player in a sector of space, depicted by a 6x3 radar grid in the bottom corner of the screen. The player can warp between the different areas (which are usefully depicted ahead of time as containing enemy ships and/or planets) in search of the elusive Time-Gate which could be in any area. Fighting with enemy ships takes place in a 3D view out the cockpit window, and damage sustained can be repaired by landing on the various planets, although you may of course have to battle aliens to be able to land.
Modos
Estúdios e créditos
- Developer
- John Hollis
- Publisher
- Quicksilva
Lançamentos regionais
Data de lançamento
Galeria de arte
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