Backdrop artwork for Ad Astra
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Ad Astra box art

Sinclair ZX Spectrum

Ad Astra

1983 1 Joueurs 89% Not Rated

So, basically you had to blast away at incoming enemy ships and avoid crashing into planetoids. The 3D effect of the planetoids coming towards you and the bad guys as they swooped 'out of' the screen was, at the time, pretty damn amazing. With six lives to play with and seven stages to play through, the game offered some variety and also a pretty tough challenge. Five different types of aliens attacked in eight different formations, firing two types of lasers at you. This was followed by a minefield stage where you had to destroy streams of rotating mines before they moved to close to your craft. Then come those pesky spinning saucers firing at you as they span across the gameplay area. These had to be hit several times to ensure destruction. The last phase was a 'Way Station'. A security code appeared for the next Way Station, and as the station appeared the player had remember this code and then input it correctly.

Date de sortie
December 31, 1983
Développeur
Carter Follis Software Associates
Éditeur
Gargoyle Games
Joueurs
1

À propos de ce jeu

Ad Astra

So, basically you had to blast away at incoming enemy ships and avoid crashing into planetoids.

The 3D effect of the planetoids coming towards you and the bad guys as they swooped 'out of' the screen was, at the time, pretty damn amazing.

With six lives to play with and seven stages to play through, the game offered some variety and also a pretty tough challenge.

Five different types of aliens attacked in eight different formations, firing two types of lasers at you.

This was followed by a minefield stage where you had to destroy streams of rotating mines before they moved to close to your craft.

Then come those pesky spinning saucers firing at you as they span across the gameplay area. These had to be hit several times to ensure destruction.

The last phase was a 'Way Station'. A security code appeared for the next Way Station, and as the station appeared the player had remember this code and then input it correctly.

Genres

ActionShooter

Modes

Multiplayer

Studios et crédits

Developer
Carter Follis Software Associates
Publisher
Gargoyle Games

Sorties régionales

Date de sortie

WorldwideDecember 31, 1983 · Not Rated

Galerie

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