Sinclair ZX Spectrum
Kirel
Kirel is a 2.5D isometric puzzle game (the gameplay is in full 3D, camera can be rotated by 90 degrees). The player controls the "Kirel" creature, and he must catch bombs, and find exit items to get to the next level. Kirel can manipulate environment blocks, but only one at a time, and can not jump to a height/lower greater than 1 block. He also must avoid monsters - they are almost unkillable, unless Kirel has a special item. Every contact with them quickly drains Kirel's stamina - our creature can find food items to easily kill enemies. The game has 70 levels.
- Date de sortie
- December 31, 1985
- Développeur
- Zafi Chip
- Éditeur
- Zafi Chip
- Joueurs
- 1
À propos de ce jeu
Kirel
Kirel is a 2.5D isometric puzzle game (the gameplay is in full 3D, camera can be rotated by 90 degrees). The player controls the "Kirel" creature, and he must catch bombs, and find exit items to get to the next level.
Kirel can manipulate environment blocks, but only one at a time, and can not jump to a height/lower greater than 1 block. He also must avoid monsters - they are almost unkillable, unless Kirel has a special item. Every contact with them quickly drains Kirel's stamina - our creature can find food items to easily kill enemies. The game has 70 levels.
Genres
Modes
Studios et crédits
- Developer
- Zafi Chip
- Publisher
- Zafi Chip
Sorties régionales
Date de sortie
Galerie
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