Backdrop artwork for Cauldron II: The Pumpkin Strikes Back
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Cauldron II: The Pumpkin Strikes Back box art

Sinclair ZX Spectrum

Cauldron II: The Pumpkin Strikes Back

1985 1 Joueurs 93%

Playing a witch, you must assemble the six ingredients required to kill off your arch-rival, an evil pumpkin. The ingredients are all located in underground buildings, each of which can only be entered once you've found the appropriate key. The keys are located overground, and you must fly around on your broom to collect them. The overground sections play like standard shoot 'em ups, as your broom is not affected by gravity and can fire bullets using your magic energy. Bats, fireballs and even seagulls are among the many creatures trying to stop you - contact will cost you more energy than shooting at them would. There are energy recharges on offer. Once you go underground, the gameplay becomes a test of precision platform jumping, including some Manic Miner-esque blind jumps. The six underground sections can be completed in a variety of orders, but you will sometimes reach points that can't be completed without objects from other sections, so a lot of back-tracking is required. Although you start with nine lives, they won't last all that long at first.

Date de sortie
December 31, 1985
Développeur
Palace Software Ltd.
Éditeur
Palace Software, Ltd.
Joueurs
1

À propos de ce jeu

Cauldron II: The Pumpkin Strikes Back

Playing a witch, you must assemble the six ingredients required to kill off your arch-rival, an evil pumpkin. The ingredients are all located in underground buildings, each of which can only be entered once you've found the appropriate key. The keys are located overground, and you must fly around on your broom to collect them.

The overground sections play like standard shoot 'em ups, as your broom is not affected by gravity and can fire bullets using your magic energy. Bats, fireballs and even seagulls are among the many creatures trying to stop you - contact will cost you more energy than shooting at them would. There are energy recharges on offer.

Once you go underground, the gameplay becomes a test of precision platform jumping, including some Manic Miner-esque blind jumps. The six underground sections can be completed in a variety of orders, but you will sometimes reach points that can't be completed without objects from other sections, so a lot of back-tracking is required. Although you start with nine lives, they won't last all that long at first.

Genres

Adventure

Modes

Single Player

Studios et crédits

Developer
Palace Software Ltd.
Publisher
Palace Software, Ltd.

Sorties régionales

Date de sortie

WorldwideDecember 31, 1985

Galerie

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