Backdrop artwork for The Bugs Bunny Crazy Castle
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The Bugs Bunny Crazy Castle box art

Nintendo Game Boy

The Bugs Bunny Crazy Castle

1990 1 Jogadores 62% Not Rated

While presented in a side-scroller format, Crazy Castle differed from standard side-scrollers such as Super Mario Bros. in that Bugs Bunny did not have a jump function; therefore, only by taking different routes could Bugs avoid enemies. Some of the levels had boxing gloves, invincibility potions, safes, crates, flower pots, or ten-pound weights that could be used against the enemies in the game. As a result, the game had a "puzzle-solving" atmosphere. Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeated using invincibility bottles, 500 points per enemy using boxing glove and 1000 points per enemy that gets hit with heavy objects.

Data de lançamento
March 1, 1990
Desenvolvedor
Kemco
Editora
Kemco
Jogadores
1

Sobre este jogo

The Bugs Bunny Crazy Castle

While presented in a side-scroller format, Crazy Castle differed from standard side-scrollers such as Super Mario Bros. in that Bugs Bunny did not have a jump function; therefore, only by taking different routes could Bugs avoid enemies. Some of the levels had boxing gloves, invincibility potions, safes, crates, flower pots, or ten-pound weights that could be used against the enemies in the game. As a result, the game had a "puzzle-solving" atmosphere.

Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeated using invincibility bottles, 500 points per enemy using boxing glove and 1000 points per enemy that gets hit with heavy objects.

Gêneros

Puzzle

Modos

Single Player

Estúdios e créditos

Developer
Kemco
Publisher
Kemco

Lançamentos regionais

Data de lançamento

WorldwideMarch 1, 1990 · Not Rated

Galeria de arte

6 images

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