Backdrop artwork for Death Bringer: Himerata Monshou: The Knight of Darkness
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Death Bringer: Himerata Monshou: The Knight of Darkness box art

Sega CD

Death Bringer: Himerata Monshou: The Knight of Darkness

1992 1 Joueurs 55% Not Rated

A powerful wizard, yearning for even more power, has found a sacred book that granted him command over armies of demons and men. Possessed by the desire to conquer and to destroy, he orders his armies to set cities on fire, massacring the citizens. But one nameless hero, the protagonist of this game, has to stand up against the evil. Leaving Soron, his home village, the hero embarks on a journey to find companions and to face together the forces of darkness. Despite being a Japanese game, Death Bringer is more similar to Western RPGs of the time than to their Japanese counterparts, even though it has anime-style character graphics. It is less event-oriented than Japanese games and focuses on exploration. The gameplay is somewhat similar to Pandora's RPG of the same name, even though the two games are unrelated. Both friendly and hostile areas are pseudo-3D, maze-like environments, like in Bard's Tale games. Enemy encounters, however, are handled more similarly to those of Ultima: the enemies appear on the exploration screen, and the battle initiates only if the player character approaches the enemy. The battles take place on a top-down field; the heroes and the enemies move around, but the player can't navigate the characters manually: it is only possible to issue commands such as "Attack", "Use Magic", etc. The game has a day/night cycle. Party members (up to three, excluding the hero) have to be sought out in various cities, rather then joining the hero for plot-related reasons.

Date de sortie
April 17, 1992
Développeur
Riot
Éditeur
Telenet Japan
Joueurs
1

À propos de ce jeu

Death Bringer: Himerata Monshou: The Knight of Darkness

A powerful wizard, yearning for even more power, has found a sacred book that granted him command over armies of demons and men. Possessed by the desire to conquer and to destroy, he orders his armies to set cities on fire, massacring the citizens. But one nameless hero, the protagonist of this game, has to stand up against the evil. Leaving Soron, his home village, the hero embarks on a journey to find companions and to face together the forces of darkness.

Despite being a Japanese game, Death Bringer is more similar to Western RPGs of the time than to their Japanese counterparts, even though it has anime-style character graphics. It is less event-oriented than Japanese games and focuses on exploration. The gameplay is somewhat similar to Pandora's RPG of the same name, even though the two games are unrelated. Both friendly and hostile areas are pseudo-3D, maze-like environments, like in Bard's Tale games. Enemy encounters, however, are handled more similarly to those of Ultima: the enemies appear on the exploration screen, and the battle initiates only if the player character approaches the enemy. The battles take place on a top-down field; the heroes and the enemies move around, but the player can't navigate the characters manually: it is only possible to issue commands such as "Attack", "Use Magic", etc. The game has a day/night cycle. Party members (up to three, excluding the hero) have to be sought out in various cities, rather then joining the hero for plot-related reasons.

Genres

Role-Playing

Modes

Single Player

Studios et crédits

Developer
Riot
Publisher
Telenet Japan

Sorties régionales

Date de sortie

WorldwideApril 17, 1992 · Not Rated

Galerie

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