Backdrop artwork for Dragon Quest
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Dragon Quest box art

Microsoft MSX

Dragon Quest

1985 1 Jogadores 80%

Though not the first role-playing game developed by a Japanese company, Dragon Quest is considered one of the progenitors of the Japanese RPG genre. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops. When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up.

Data de lançamento
December 31, 1985
Desenvolvedor
Chunsoft
Editora
Enix
Jogadores
1

Sobre este jogo

Dragon Quest

Though not the first role-playing game developed by a Japanese company, Dragon Quest is considered one of the progenitors of the Japanese RPG genre. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops.

When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up.

Gêneros

Role-Playing

Modos

Single Player

Estúdios e créditos

Developer
Chunsoft
Publisher
Enix

Lançamentos regionais

Data de lançamento

WorldwideDecember 31, 1985

Galeria de arte

7 images

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