Backdrop artwork for Dragon Quest
Retour aux jeux
Dragon Quest box art

Microsoft MSX

Dragon Quest

1985 1 Joueurs 80%

Though not the first role-playing game developed by a Japanese company, Dragon Quest is considered one of the progenitors of the Japanese RPG genre. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops. When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up.

Date de sortie
December 31, 1985
Développeur
Chunsoft
Éditeur
Enix
Joueurs
1

À propos de ce jeu

Dragon Quest

Though not the first role-playing game developed by a Japanese company, Dragon Quest is considered one of the progenitors of the Japanese RPG genre. The player navigates a lone pre-made protagonist on a top-down overworld, accessing locations represented by icons, similarly to early Ultima games. As opposed to most other RPGs of the time, dungeons are viewed from an overhead perspective as well. In cities and palaces it is possible to talk to people, rest in inns and buy weapons, armor and items in shops.

When wandering around in the wilderness or through dungeons, the player character encounters randomly appearing enemies. Combat is turn-based, with the player selecting menu options while fighting. It is possible to attack with the equipped weapon, cast one of the few available spells (using up some of the magic energy), use an item, or try to run. All the battles in the game are exclusively one-on-one. Killing monsters yields experience, and the player character's attributes improve automatically when he levels up.

Genres

Role-Playing

Modes

Single Player

Studios et crédits

Developer
Chunsoft
Publisher
Enix

Sorties régionales

Date de sortie

WorldwideDecember 31, 1985

Galerie

7 images

Ajouter une image

Help this listing look its best.

Share missing box backs, screenshots, clear logos, cartridges, discs, and other useful art. Nothing appears publicly until an administrator reviews it.

Connectez-vous pour ajouter une illustration