Commodore Amiga
Perihelion
The gameplay is controlled from a set of initial icons, with each character's vital statistics accessible from this screen as well as inventory, combat and travel options. Large distances can be traversed simply by issuing directions and letting the characters follow them. The cities have very detailed buildings, but there is little variety between them. Combat is a regular feature of the game, although its occurance is always planned and controlled.
- Fecha de lanzamiento
- December 31, 1992
- Desarrollador
- Morbid Visions
- Editora
- Psygnosis
- Jugadores
- 1
Acerca de este juego
Perihelion
The gameplay is controlled from a set of initial icons, with each character's vital statistics accessible from this screen as well as inventory, combat and travel options. Large distances can be traversed simply by issuing directions and letting the characters follow them. The cities have very detailed buildings, but there is little variety between them. Combat is a regular feature of the game, although its occurance is always planned and controlled.
Géneros
Modos
Estudios y créditos
- Developer
- Morbid Visions
- Publisher
- Psygnosis
Lanzamientos regionales
Fecha de lanzamiento
Galería
5 images
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