Backdrop artwork for Hybrid Heaven
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Hybrid Heaven box art

Nintendo 64

Hybrid Heaven

1999 1 Jogadores 73% T - Teen

Hybrid Heaven takes many elements from standard 3-D action-adventure games, such as Tomb Raider. The player can move in any direction, jump, crawl, climb, and shoot. The player must solve puzzles by disabling electronic weapons or through skillful manoeuvering. However, when battling a monster (called a "biological weapon" in Hybrid Heaven), the game switches to a completely different mode. The player is constrained to a small room and can no longer jump, crawl, or climb. The monster and the player move around for strategic position in the room. When they are close enough, and have built up enough energy, one or the other will decide to attack. At that point time freezes and a single round similar to a role-playing video game turn ensues: the attacker picks an attack from a list, the defender picks a defense, and the results are displayed. After the attack, both monster and player return to jockeying for position in realtime. All of this can happen within seconds, which keeps the action flowing more naturally than in most RPGs.

Data de lançamento
August 5, 1999
Desenvolvedor
KCEO
Editora
Konami
Jogadores
1

Sobre este jogo

Hybrid Heaven

Hybrid Heaven takes many elements from standard 3-D action-adventure games, such as Tomb Raider. The player can move in any direction, jump, crawl, climb, and shoot. The player must solve puzzles by disabling electronic weapons or through skillful manoeuvering.
However, when battling a monster (called a "biological weapon" in Hybrid Heaven), the game switches to a completely different mode. The player is constrained to a small room and can no longer jump, crawl, or climb. The monster and the player move around for strategic position in the room. When they are close enough, and have built up enough energy, one or the other will decide to attack. At that point time freezes and a single round similar to a role-playing video game turn ensues: the attacker picks an attack from a list, the defender picks a defense, and the results are displayed. After the attack, both monster and player return to jockeying for position in realtime. All of this can happen within seconds, which keeps the action flowing more naturally than in most RPGs.

Gêneros

ActionRole-Playing

Modos

Single Player

Estúdios e créditos

Developer
KCEO
Publisher
Konami

Lançamentos regionais

Data de lançamento

WorldwideAugust 5, 1999 · T - Teen

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