Backdrop artwork for Curse of Enchantia
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Curse of Enchantia box art

Commodore Amiga

Curse of Enchantia

1992 1 Jugadores 79% Not Rated

Little Brad didn't believe in witches until he met one. The evil hag torments the fantasy land of Enchantia, and has just summoned Brad from the Earth as an ingredient to her potion of eternal youth. Brad doesn't like this plan. And who would be better suited to rid Enchantia of the sorceress than a tender teen? Curse of Enchantia is a graphic adventure game with an icon-based interface. The game contains almost no text: there are no object descriptions, and the purpose of most items is apparent. In the rare occasions of interaction with other characters, symbols in balloons substitute words. If there is text on the screen, it usually consists of either signs or comic phrases. Starting in a prison cell, Brad will have to free himself and find his way on the ocean floor, through a medieval city, a junkyard and an ice castle. The player commands Brad via an icon bar that pops up if the right mouse button is pressed. The hero can perform a variety of actions, e.g. wearing, inserting, combining or fighting. Apart from steering Brad around, there is no need to click on the screen. Brad has to stand next to the object he wants to interact with, which will then appear as an icon in the command bar. It is impossible to die in the game: in fact, doing potentially deadly things is often rewarded with funny animations.

Fecha de lanzamiento
November 1, 1992
Desarrollador
Core Design
Editora
Core Design
Jugadores
1

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Curse of Enchantia

Little Brad didn't believe in witches until he met one. The evil hag torments the fantasy land of Enchantia, and has just summoned Brad from the Earth as an ingredient to her potion of eternal youth. Brad doesn't like this plan. And who would be better suited to rid Enchantia of the sorceress than a tender teen?

Curse of Enchantia is a graphic adventure game with an icon-based interface. The game contains almost no text: there are no object descriptions, and the purpose of most items is apparent. In the rare occasions of interaction with other characters, symbols in balloons substitute words. If there is text on the screen, it usually consists of either signs or comic phrases.

Starting in a prison cell, Brad will have to free himself and find his way on the ocean floor, through a medieval city, a junkyard and an ice castle. The player commands Brad via an icon bar that pops up if the right mouse button is pressed. The hero can perform a variety of actions, e.g. wearing, inserting, combining or fighting. Apart from steering Brad around, there is no need to click on the screen. Brad has to stand next to the object he wants to interact with, which will then appear as an icon in the command bar. It is impossible to die in the game: in fact, doing potentially deadly things is often rewarded with funny animations.

Géneros

Adventure

Modos

Single Player

Estudios y créditos

Developer
Core Design
Publisher
Core Design

Lanzamientos regionales

Fecha de lanzamiento

WorldwideNovember 1, 1992 · Not Rated

Galería

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