Backdrop artwork for X-It
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X-It box art

Commodore Amiga

X-It

1994 1 Joueurs 70%

Viewed from above, the task in each level of X-It is to create a path to walk through to the exit, by moving blocks around a walled arena. The movement physics are fairly true to real life - most blocks can only be pushed if there is a block's worth of space behind them, and nothing immediately ahead of them. The levels are full of gaps, through which blocks can be pushed - this has the double effect of freeing up extra room in the level, and allowing you to walk over those spaces. Other hazards include ice which prevents blocks from stopping until they go past it. Falling through holes loses you one of your 3 lives - you also have 5 attempts at each screen.

Date de sortie
December 31, 1994
Développeur
Data Design Interactive
Éditeur
Psygnosis
Joueurs
1

À propos de ce jeu

X-It

Viewed from above, the task in each level of X-It is to create a path to walk through to the exit, by moving blocks around a walled arena. The movement physics are fairly true to real life - most blocks can only be pushed if there is a block's worth of space behind them, and nothing immediately ahead of them.

The levels are full of gaps, through which blocks can be pushed - this has the double effect of freeing up extra room in the level, and allowing you to walk over those spaces. Other hazards include ice which prevents blocks from stopping until they go past it. Falling through holes loses you one of your 3 lives - you also have 5 attempts at each screen.

Genres

Puzzle

Modes

Single Player

Studios et crédits

Developer
Data Design Interactive
Publisher
Psygnosis

Sorties régionales

Date de sortie

WorldwideDecember 31, 1994

Galerie

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