Backdrop artwork for X-It
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X-It box art

Commodore Amiga

X-It

1994 1 Jugadores 70%

Viewed from above, the task in each level of X-It is to create a path to walk through to the exit, by moving blocks around a walled arena. The movement physics are fairly true to real life - most blocks can only be pushed if there is a block's worth of space behind them, and nothing immediately ahead of them. The levels are full of gaps, through which blocks can be pushed - this has the double effect of freeing up extra room in the level, and allowing you to walk over those spaces. Other hazards include ice which prevents blocks from stopping until they go past it. Falling through holes loses you one of your 3 lives - you also have 5 attempts at each screen.

Fecha de lanzamiento
December 31, 1994
Desarrollador
Data Design Interactive
Editora
Psygnosis
Jugadores
1

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X-It

Viewed from above, the task in each level of X-It is to create a path to walk through to the exit, by moving blocks around a walled arena. The movement physics are fairly true to real life - most blocks can only be pushed if there is a block's worth of space behind them, and nothing immediately ahead of them.

The levels are full of gaps, through which blocks can be pushed - this has the double effect of freeing up extra room in the level, and allowing you to walk over those spaces. Other hazards include ice which prevents blocks from stopping until they go past it. Falling through holes loses you one of your 3 lives - you also have 5 attempts at each screen.

Géneros

Puzzle

Modos

Single Player

Estudios y créditos

Developer
Data Design Interactive
Publisher
Psygnosis

Lanzamientos regionales

Fecha de lanzamiento

WorldwideDecember 31, 1994

Galería

5 images

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